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Pre-WWW online gaming company with virtual property economic model. Sold the first virtual goods on the Internet in 1997. Mimic’d Collectible Card Game economics – but without printing cards. Acquired by THQ in 1999.
Please tell us a little bit about yourself and why you'd like to get connected. Genetic Anomalies + SOSV will follow up with you via email.
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Except to the extent expressly set forth in materials as may be provided through a password protected area on the SOSV website (the "Materials"), or as otherwise expressly specified by SOSV in writing, nothing on the SOSV website or on any platform or other communications medium owned, operated or otherwise by or on behalf of SOSV, is intended to constitute (i) an offer, or solicitation of an offer, to purchase or sell any security, other asset or service, (ii) investment advice or an offer to provide such advice, or (iii) a basis for making any investment decision. Except as expressly stated by SOSV in writing, neither the SOSV website or any platform or other communications medium owned, operated or otherwise by or on behalf of SOSV, nor any of the Materials make any effort to present a comprehensive or balanced description of SOSV or its investment activities. Please note the SOSV Communication Policy available here.